Honzi/Guides/Team Fortress 2/Bots
Bot Commands Default Recommended Notes
tf_bot_add Args:
  1. Count: number of bots to create.
  2. Class: classnames of the created bots.
  3. Team: team of the created bots:
    • blue
    • red
  4. Difficulty: skill of the created bots:
    1. expert
    2. hard
    3. medium
    4. easy
  5. Name: string in quotes.
Example: tf_bot_add 1 engineer blue expert "honzifox"
tf_bot_force_class ""
  • Forces bots to pick the specified class when respawning.
  • If this is set to an empty string, bots will choose classes based on predetermined order.
  • If this is set to any value other than classname or empty string, an error will occur and the bot will not spawn.
tf_bot_reevaluate_class_in_spawnroom 1 0
  • Setting this to 1 may result in bots dying when leaving the spawn area.
tf_bot_quota 0
  • Server will attempt to create bots until tf_bot_quota_mode is met.
  • Requires open player slots.
tf_bot_quota_mode normal
  • "fill" creates bots if total server player count drops below tf_bot_quota.
  • "match" creates bots until tf_bot_quota bots exist.
  • "normal" is default.
Server Commands Default Recommended Notes
mp_disable_respawn_times 0 1
  • Setting this to 1 is useful for allowing more continuous gameplay.
mp_enableroundwaittime 1 0
  • Setting this to 0 is useful for allowing more continuous gameplay after rounds end.
mp_teams_unbalance_limit 1 0
  • Setting this to 0 is useful for creating situations involving unequal team sizes without autobalance.
sv_pausable 0 1
  • Setting this to 1 is useful for inputting additional commands without interrupting current gameplay.